Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

N Rarity
Magical Musketeer Doc
N Rarity
Magical Musketeer Doc
N Rarity
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

UR Rarity
Magical Musketeer Kidbrave
UR Rarity
Magical Musketeer Kidbrave
UR Rarity
Magical Musketeer Kidbrave
LIGHT 3
Magical Musketeer Kidbrave
  • ATK:

  • 1600

  • DEF:

  • 200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.

R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
Spell Quick
Forbidden Lance

    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

    SR Rarity
    Magical Musket - Cross-Domination
    SR Rarity
    Magical Musket - Cross-Domination
    SR Rarity
    Magical Musket - Cross-Domination
    Spell Quick
    Magical Musket - Cross-Domination

      If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

      N Rarity
      Magical Musket - Steady Hands
      N Rarity
      Magical Musket - Steady Hands
      N Rarity
      Magical Musket - Steady Hands
      Spell Quick
      Magical Musket - Steady Hands

        Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            N Rarity
            Magical Musket - Dancing Needle
            N Rarity
            Magical Musket - Dancing Needle
            N Rarity
            Magical Musket - Dancing Needle
            Trap Normal
            Magical Musket - Dancing Needle

              If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

              R Rarity
              Magical Musket - Desperado
              R Rarity
              Magical Musket - Desperado
              R Rarity
              Magical Musket - Desperado
              Trap Normal
              Magical Musket - Desperado

                If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                N Rarity
                Magical Musket - Fiendish Deal
                N Rarity
                Magical Musket - Fiendish Deal
                N Rarity
                Magical Musket - Fiendish Deal
                Trap Continuous
                Magical Musket - Fiendish Deal

                  "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.

                  Extra Deck

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  UR Rarity
                  Magical Musketeer Max
                  UR Rarity
                  Magical Musketeer Max
                  UR Rarity
                  Magical Musketeer Max
                  LIGHT
                  Magical Musketeer Max
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                  SR Rarity
                  Ghostrick Alucard
                  SR Rarity
                  Ghostrick Alucard
                  SR Rarity
                  Ghostrick Alucard
                  DARK
                  Ghostrick Alucard
                  • ATK:

                  • 1800

                  • DEF:

                  • 1600


                  2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

                  SR Rarity
                  Melomelody the Brass Djinn
                  SR Rarity
                  Melomelody the Brass Djinn
                  SR Rarity
                  Melomelody the Brass Djinn
                  LIGHT
                  Melomelody the Brass Djinn
                  • ATK:

                  • 1400

                  • DEF:

                  • 1600


                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.

                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  DARK
                  Number 70: Malevolent Sin
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                  SR Rarity
                  Wind-Up Zenmaines
                  SR Rarity
                  Wind-Up Zenmaines
                  SR Rarity
                  Wind-Up Zenmaines
                  FIRE
                  Wind-Up Zenmaines
                  • ATK:

                  • 1500

                  • DEF:

                  • 2100


                  2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

                  Popular Skills

                  Fusion Darkraze: 33.33%
                  Destiny Draw: 33.33%
                  Chain Reaction: 33.33%
                  Chain Reaction

                  Need 10 UR

                  UR Rarity
                  Magical Musketeer Kidbrave1 card
                  UR Rarity
                  Magical Musketeer Max3 card
                  UR Rarity
                  Effect Veiler1 card
                  UR Rarity
                  Forbidden Lance1 card
                  UR Rarity
                  Monster Reborn1 card
                  UR Rarity
                  Mystical Space Typhoon2 card
                  UR Rarity
                  Ice Dragon's Prison1 card

                  Main: 20 Extra: 9

                  R Rarity
                  Magical Musketeer Caspar
                  R Rarity
                  Magical Musketeer Caspar
                  Magical Musketeer Caspar
                  LIGHT 3
                  Magical Musketeer Caspar
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                  R Rarity
                  Magical Musketeer Caspar
                  R Rarity
                  Magical Musketeer Caspar
                  Magical Musketeer Caspar
                  LIGHT 3
                  Magical Musketeer Caspar
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                  R Rarity
                  Magical Musketeer Caspar
                  R Rarity
                  Magical Musketeer Caspar
                  Magical Musketeer Caspar
                  LIGHT 3
                  Magical Musketeer Caspar
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                  N Rarity
                  Magical Musketeer Doc
                  N Rarity
                  Magical Musketeer Doc
                  Magical Musketeer Doc
                  LIGHT 3
                  Magical Musketeer Doc
                  • ATK:

                  • 1400

                  • DEF:

                  • 1200


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


                  UR Rarity
                  Magical Musketeer Kidbrave
                  UR Rarity
                  Magical Musketeer Kidbrave
                  Magical Musketeer Kidbrave
                  LIGHT 3
                  Magical Musketeer Kidbrave
                  • ATK:

                  • 1600

                  • DEF:

                  • 200


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.


                  R Rarity
                  Magical Musketeer Starfire
                  R Rarity
                  Magical Musketeer Starfire
                  Magical Musketeer Starfire
                  LIGHT 4
                  Magical Musketeer Starfire
                  • ATK:

                  • 1300

                  • DEF:

                  • 1700


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Forbidden Lance
                  UR Rarity
                  Forbidden Lance
                  Forbidden Lance
                  Spell Quick
                  Forbidden Lance

                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                    SR Rarity
                    Magical Musket - Cross-Domination
                    SR Rarity
                    Magical Musket - Cross-Domination
                    Magical Musket - Cross-Domination
                    Spell Quick
                    Magical Musket - Cross-Domination

                      If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                      SR Rarity
                      Magical Musket - Cross-Domination
                      SR Rarity
                      Magical Musket - Cross-Domination
                      Magical Musket - Cross-Domination
                      Spell Quick
                      Magical Musket - Cross-Domination

                        If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                        N Rarity
                        Magical Musket - Steady Hands
                        N Rarity
                        Magical Musket - Steady Hands
                        Magical Musket - Steady Hands
                        Spell Quick
                        Magical Musket - Steady Hands

                          Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.


                          UR Rarity
                          Monster Reborn
                          UR Rarity
                          Monster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            UR Rarity
                            Mystical Space Typhoon
                            UR Rarity
                            Mystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              UR Rarity
                              Mystical Space Typhoon
                              UR Rarity
                              Mystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                UR Rarity
                                Ice Dragon's Prison
                                UR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  N Rarity
                                  Magical Musket - Dancing Needle
                                  N Rarity
                                  Magical Musket - Dancing Needle
                                  Magical Musket - Dancing Needle
                                  Trap Normal
                                  Magical Musket - Dancing Needle

                                    If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                                    R Rarity
                                    Magical Musket - Desperado
                                    R Rarity
                                    Magical Musket - Desperado
                                    Magical Musket - Desperado
                                    Trap Normal
                                    Magical Musket - Desperado

                                      If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                      R Rarity
                                      Magical Musket - Desperado
                                      R Rarity
                                      Magical Musket - Desperado
                                      Magical Musket - Desperado
                                      Trap Normal
                                      Magical Musket - Desperado

                                        If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                        R Rarity
                                        Magical Musket - Desperado
                                        R Rarity
                                        Magical Musket - Desperado
                                        Magical Musket - Desperado
                                        Trap Normal
                                        Magical Musket - Desperado

                                          If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                          N Rarity
                                          Magical Musket - Fiendish Deal
                                          N Rarity
                                          Magical Musket - Fiendish Deal
                                          Magical Musket - Fiendish Deal
                                          Trap Continuous
                                          Magical Musket - Fiendish Deal

                                            "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            Magical Musketeer Max
                                            UR Rarity
                                            Magical Musketeer Max
                                            Magical Musketeer Max
                                            LIGHT
                                            Magical Musketeer Max
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                            UR Rarity
                                            Magical Musketeer Max
                                            UR Rarity
                                            Magical Musketeer Max
                                            Magical Musketeer Max
                                            LIGHT
                                            Magical Musketeer Max
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                            UR Rarity
                                            Magical Musketeer Max
                                            UR Rarity
                                            Magical Musketeer Max
                                            Magical Musketeer Max
                                            LIGHT
                                            Magical Musketeer Max
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                            SR Rarity
                                            Ghostrick Alucard
                                            SR Rarity
                                            Ghostrick Alucard
                                            Ghostrick Alucard
                                            DARK
                                            Ghostrick Alucard
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1600


                                            2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                            SR Rarity
                                            Melomelody the Brass Djinn
                                            SR Rarity
                                            Melomelody the Brass Djinn
                                            Melomelody the Brass Djinn
                                            LIGHT
                                            Melomelody the Brass Djinn
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 1600


                                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.


                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            Number 70: Malevolent Sin
                                            DARK
                                            Number 70: Malevolent Sin
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                            SR Rarity
                                            Wind-Up Zenmaines
                                            SR Rarity
                                            Wind-Up Zenmaines
                                            Wind-Up Zenmaines
                                            FIRE
                                            Wind-Up Zenmaines
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2100


                                            2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.



                                            MAGICAL MUSKET Decks in DUEL LINKS








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